Showing posts with label What. Show all posts
Showing posts with label What. Show all posts

Sunday, 3 July 2011

Enterprise Infrastructure – What we are working on at Lightspeed in 2011

We continue to be very enthusiastic about the tremendous amount of opportunity in the Enterprise Infrastructure sector for 2011. In the past few years, we’ve seen significant innovation in technologies such as virtualization, flash memory and distributed databases and applications. When combined with business model shifts (cloud computing) and strong macroeconomic forces (reduced R&D budgets), a “perfect storm” is created where the IT ecosystem becomes ripe for disruption. Startups can take advantage of the changing seas and ride the subsequent waves to emerge as leaders in new categories. For this post, I’ll highlight three categories where I believe we’ll see significant enterprise adoption in 2011 – big data solutions, use cases for cloud and virtualizing the network. Startups in these categories are now at the point where ideas have become stable products and science experiments have transformed into solutions.


1. BIG DATA SOLUTIONS GROW UP


There’s been a lot of “big noise” about “Big Data” for the past couple of years but, there has been “little” clarity for the traditional Enterprise customer. Hadoop, Map Reduce, Cassandra, NoSQL – all interesting ideas, but what Enterprise IT needs is solutions. Solutions come when there are products optimized to solve the challenges with specific applications. Most of the exciting, fast growing technology companies we hear about daily (Facebook, Zynga, Twitter, Groupon, LinkedIn, Google, etc) are incredibly efficient data-centric businesses. These companies collect, analyze and leverage massive amounts of data and use it as a fundamental competitive weapon. In terms of really working with “Big Data,” Google started it. Larry and Serge taught the world that analyzing more information generates better results than any algorithm. These high-profile web companies created technologies to solve problems other companies had not faced before. In this copycat world we live in, Enterprise IT is ready to follow the consumer-tech leaders. The best enterprise companies are working hard to leverage vast amounts of data in order to make better decisions and deliver better products. At Lightspeed, we invested in companies like DataStax (www.datastax.com) and MapR Technologies (www.maprtech.com) because these are startups building solutions that enable Enterprise IT to work with promising Big Data platforms like Cassandra and Hadoop. With enterprise-grade solutions now available, I expect 2011 to be a year when tinkering leaps to full-scale engagement because these new platforms will deliver a meaningful advantage to Enterprise customers.


2. CLOUD COMPUTING FINDS ITS ENTERPRISE USE CASES


The hype around “Cloud Computing” is officially everywhere. My mom, who is in her sixties (sorry Mom) and just learned to text, recently asked me about Cloud Computing. Apparently she’s seen the commercials. In Enterprise IT circles and VC offices, there’s a lot of discussion around “Public” clouds vs. “Private” clouds; Infrastructure as a Service vs. Platforms as a Service; and the pros and cons of each. It’s all valuable theoretical debate, but people need to focus on the use cases and the specific economics of a particular “cloud” or platform configuration. As of right now, not every Enterprise IT use case fits the cloud model. In fact, most don’t. But there are three in particular that definitely do — application management, network and systems management and tier 2 and 3 storage. At Lightspeed, we’ve invested in a number of companies such as AppDynamics (www.appdynamics.com) and Cirtas (www.cirtas.com) which deliver solutions that are designed from the ground up to enable enterprise class customers to leverage the fundamental advantages of “Cloud Computing” – agility, leveraged resources, and a flexible cost model. Highly dynamic, distributed applications are being developed at an accelerating rate and represent an ideal use case for cloud environments when coupled with a solution like the one offered by AppDynamics which drives resource utilization based on application level demands. Similarly, Enterprise IT storage buyers have gotten smarter about tiering data among various levels of storage media, and infrequently accessed data is a great fit for cloud storage. Cloud controllers like the one offered by Cirtas enable enterprises to have the performance, security and reliability they are used to with traditional internal solutions but leverage the economics of the cloud.


3. VIRTUALIZING THE NETWORK


To date, the story of virtualization has been primarily about servers and storage. Tremendous innovation from VMware led the way for an entirely new set of companies to emerge in the data center infrastructure ecosystem. At Lightspeed, we talk about the fundamental pillars of the data center as application and systems management, servers, storage, and networking. Given all the advancement and activity around the first three, I think it’s about time the network caught up. As Enterprise IT continues to virtualize more of the data center and adopts cloud computing models (public or private), the network fundamentals are being forced to evolve as well. Networking solutions that decouple hardware from software are better aligned with the data center of the future. Companies such as Embrane (www.embrane.com) and Nicira Networks (www.nicira.com) are tackling this challenge head on and I believe 2011 will be the year where this fundamental segment of data center infrastructure starts to see meaningful momentum.




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Thursday, 23 June 2011

Battlefield 3: What we know so Far

 

Perhaps we can look at the current Battlefield franchise as “more realistic” call of duty. Some people will disagree with that statement, however the authenticity of real warfare breathes on a player in much larger amounts than any of the call of duties ever did, in multiplayer that is.

The latest installment in the mentioned Battlefield franchise was Bad Company 2, which introduced a whole new dimension of modern warfare to the player, with very authentic experience. Perhaps it was not the most popular game in its series, but DICE’s rendering architect Johann Andersson mentioned in an interview that Bad Company 2 was not a sequel to any of the Battlefield games, but to the Bad Company original game. In other words, it was always intended as more of an offshoot/side project unlike the flagship titles such as Battlefield 2 have been.

We think that EA and DICE are keeping it pretty quiet with the new Battlefield 3 title, because according to EA Europe’s VP Patrick Soderlund, BF3 is fairly far in its development, and it is looking to be a great addition to the series. We don’t know many details so far, however we do know that DICE has completely rebuilt the new Frostbite 2 engine, while we were impressed what the Frostbite engine could do, it did have certain limitations to it. We also know that the engine is being developed separately for each platform, which means that each player whether You game on PS3 or PC will get the most out of the game. Frostbite 2 will be built exclusively around DirectX 11 and will not support DirectX 9 anymore. It will be able to take full advantage of 64-bit Operating Systems and feature support for things like multi-threading and tesselation. Yay for nVidia users!

Another notable and confirmed fact for BF3 is the destruction of environment that DICE will implement. We have seen this in Bad Company 2 and can expect it to be only improved. Expect the maps to be truly “destructible” to the limit due to the new Frostbite 2 engine.
It is safe to say that porting games to consoles can hurt PC users, and we definitely saw that with Bad Company 2, maps were smaller and the max amount of players were cut in half to 32. Senior gameplay designer Alan Kertz wrote the following to a fan regarding the number of max players for each map,: “For Battlefield it’s bandwidth; we are bandwidth capped on the consoles. For PC, I’d like to get back to big scale 64 player.” Perhaps we can expect the return of 64 player maps and therefore having huge environments allowing for some advanced tactics. This brings way more realism to the game unlike “Nuketown” types of maps we can see in the Black Ops. It has also been rumored that BF3 will be a PC exclusive title.

 
When Patrick Suderland was asked, what the status on the newest Battlefield game currently is, he had a pretty wild answer,: I’m very happy with what we have and I’m really excited about showing it to the world because we have something that is going to be very, very cool.” He later said that Battlefield 3 will be a “true sequel to Battlefield 2“.

And finally, here are the words from a former DICE CEO,: “What the PC version is going to be, Battlefield 3, I think it’s going to absolutely blow everyone away, but I can’t tell you what it is, but it will blow people away.”
This is some pretty exciting news if You are a PC player specifically.
Battlefield 3 might get a “reveal” at the upcoming VGA’s on Spike TV on December 11th, so be sure to lookout for that. It has been also said that DICE’s Kenny Magnusson will speak at the GDC, March 2011, with further explanations regarding the new Frostbite 2 engine.

We definitely have something to look forward to in 2011 and hopefully DICE will not disappoint with Battlefield 3.

Source: GDC





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